Drinking games! Woot Woot!
Welcome, my intrepid party pioneers, to the marvelous world of drinking games, where the rules are loose, the competition is fierce, and laughter is the ultimate currency. Get ready to test your coordination, wit, and the limits of your bladder as we dive headfirst into an ocean of boozy adventures and unforgettable memories.
We’ve compiled the best of the best Drinking Games from card games to questions.
So, grab a drink (or two, or three…who’s counting, right?), buckle up, and let the games begin!
Just remember: in this boozy realm, victory may be sweet, but the hangover is forever… or at least until next weekend!
Question and Conversation Drinking Games
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Paranoia
What you need:
- Alcohol
How many can play:
Paranoia is better played with at least five players.
The Rules:
Make sure you have a group of friends who are willing to play and are comfortable with revealing personal information.
Discuss and agree upon the rules of the game. Decide on the level of intensity and personal questions allowed. Player’s will then arrange themselves in a circle.
The game starts with Player 1 whispering a question to the person on their right, starting with “Who in this group…?” For example, “Who in this group has the funniest laugh?” or “Who in this group has the messiest room?”
The person on the right must then answer the question honestly by saying the name of one member of the group out loud. The name of the person that best fits the answer. Creating an atmosphere of ‘paranoia’ when you hear your name but don’t know what the question was.
Remember, it’s a must that no one else hears the question other than the person on the right. After answering aloud, there will be a coin toss:
- Heads means the question will be revealed to everyone
- Tails means it will remain a secret
The next player to ask a question is the same person that answered the last question, and so on until everyone has asked a question and answered.
When do you drink?
- When a player refuses to answer, they must have a penalty drink
- If the coin toss reveals the question, the players vote on if the answer is correct or not. If majority agrees the answer is wrong, the player that answered must drink
- If the coin toss keeps the question hidden the person that asked the question must drink
Get a list of 100+ Paranoia Questions to start your game!
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Never Have I Ever
What you need:
- Alcohol
How many can play:
At least three players can play this drinking game. Of course, the bigger your group, the more fun.
The Rules:
Gather a group of friends: You’ll need a minimum of three people to play the game, but it’s more enjoyable with a larger group.
Decide on the rules of the game before you begin. For example, you can determine how many fingers players should hold up to represent the number of drinks they’ve taken, or you can assign a set number of sips per turn.
Arrange yourselves in a circle, ensuring that everyone can hear each other. You can use any method to determine who starts the game, such as the youngest player, the person with the longest hair, or simply volunteering.
The first player makes a “Never Have I Ever” statement about something they have never done. For example, they might say, “Never have I ever bungee jumped.” Each player evaluates if they have done the activity mentioned. If they have done it, they take a drink. The player to the left of the person who just made the statement takes their turn and creates a new “Never Have I Ever” statement.
Repeat the process, with each player taking turns and making statements about things they have never done.
Get a list of 160+ Never Have I Ever Questions to start your game!
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Would You Rather…?
What you need:
- Alcohol
- List of “Would you rather..” questions with two options
How many can play:
Gather at least 5 people to play this game, any odd number of players (7, 9, etc.).
The Rules:
Sit around in a circle and decide on the rules before starting the game. For example, you can establish how many sips of a drink each player must take if they chose the less popular option, chosen by fewer players, from the ‘Would you rather…?’ question.
Select one person to be the questioner who will present the “Would You Rather” scenarios. This role can also rotate among players to give everyone a chance.
The questioner presents a “Would You Rather” question with two different scenarios, starting with the phrase “Would you rather…?” For example,
- “Would you rather have the ability to fly or be invisible?”
Each player must choose one of the two options presented by the questioner. They should select the option they most prefer or find more interesting. After all players have decided, count the number of players who selected each option. The option with fewer players choosing it is considered the less popular choice.
- Instead of having players say their answer outloud one by one and slowly revealing the less popular option, consider having everyone choose option 1 or 2 and revealing their answers at the same time by a show of fingers.
Players who chose the less popular option must take the predetermined number of sips or a shot, depending on your established rules.
After each round, the role of the questioner can be passed to the next person in a clockwise or counterclockwise direction, allowing everyone to participate.
Get a list of 140+ Would You Rather questions to start your game!
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Most Likely To
What you need:
- Alcohol
- A bag of “Who’s most likely to..” questions.
How many can play:
‘Most Likely To…?’ should be played with at least 4 players.
The Rules:
The basic idea is that one person asks a “most likely” question, and everyone points at the person they think is most likely to do or experience what the question asks.
- The person who receives the most votes takes a drink.
Formulate “most likely” questions: Create a list of “most likely” questions or scenarios. These can be funny, embarrassing, or thought-provoking. For example:
- “Who is the most likely to forget their own birthday?” or
- “Who is most likely to spend all their money on something ridiculous?”
After the question is asked, everyone points at the person they think is most likely to fit the scenario described in the question.
Once everyone has voted, count the number of fingers pointed at each person. The person who receives the most votes is considered “most likely” and must take a drink.
After each round, the “most likely” person becomes the next questioner. It ensures that everyone gets a chance to participate and ask questions. You can continue playing rounds with different questions and rotating roles for as long as everyone is having fun.
Get a list of Most Likely To Questions to start your game!
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Westerosi Never Have I Ever
What you need:
- Alcohol
How many can play:
‘Westerosi Never Have I Ever’ is best played in big groups but can be played by at least three people.
The Rules:
‘Westerosi Never Have I Ever’, or Tyrion’s Drinking Game from Game of Thrones, is a more personal version of Never Have I Ever. Instead of posing the question to the entire group, the questioner will throw an assumption to their chosen player, such as
- “Player 1, you haven’t had a shower in a week.”
If it’s true, Player 1 will take a chug, but if it’s false, the questioner will take a drink.
The person who answered will then have their turn making an assumption about another player.
Get a list of 160+ Never Have I Ever Questions to inspire your assumptions.
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Truth or Drink
What you need:
- Alcohol
- Courage
How many can play:
Truth or Drink is a fun drinking game with friends, but couples can also enjoy it.
The Rules:
Very simple. Each player gets to pick another player to ask them a question. If that player doesn’t want to answer, they drink. Then the next player on the questioner’s left gets to ask next.
To make things easier have a look at these 260+ Truth or Dare questions to start your game.
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Buzz – Don’t Say 7
What you need:
- Math skills
- Alcohol
How many can play:
Like other drinking games, it’s best played with many people but can be fun with at least 4 players.
The Rules:
This game will test your math skills. You can’t say any numbers with 7 (7, 17, 27….) and any multiples of 7 (14, 21, 28…). Instead of these numbers, players will say “buzz”.
Now, with the players sitting around, Player 1 will start counting from 1, the game continues clockwise with the next player saying 2, and so on. Once a “buzz” is said, the rotation goes the other way while the counting continues. Anyone who fails will drink as punishment.
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Two Truths and a Lie
What you need:
- Alcohol
- A pool of truths and an ocean of lies
How many can play:
Two Truths and a Lie is best played by medium to large groups but is enjoyable with at least 3 players.
The Rules:
The first player begins by making three statements about themselves. Two of these statements should be true, while one should be false. For example, they could say,
- “I have traveled to five different countries,”
- “I can play the guitar,”
- “I once won a hot dog eating contest.”
After hearing the statements, the other players take turns guessing which information they think is a lie. Each player can only make one guess. Once everyone has made their guess, the person who made the statements reveals which one is the lie. In our example, if the third statement about winning a hot dog eating contest were false, they would say, “The lie is that I once won a hot dog eating contest.”
Any player who guesses that option (the false statement) has to take a drink or a shot as a penalty.
The player to the left of the person who just had their turn goes next, and the game continues in a similar fashion.
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If you know what I mean
What you need:
- Alcohol
- A bottomless pit of wit and innuendos
How many can play:
You can enjoy this game with at least a couple of players. There’s no limit to players.
The Rules:
Gather a group of friends of legal drinking age and ensure everyone has a beverage of their choice. Sit or stand in a circle, ensuring everyone can hear each other. After that, decide on the order of play. You can go clockwise or use any other method to determine the starting player.
It’s also fun to play in pairs, with two people exchanging one statement at a time like having a conversation, similar to the set up in the show Whose line is it anyway. You can also set a theme or a specific scene that will guide the conversation i.e. the players are moms doing grocery shopping.
The first player begins by making a statement that can be interpreted as suggestive or containing a double entendre. For example, they might say, “I love handling long objects.” After making the statement, the player quickly follows up with the phrase, “If you know what I mean.”
For example, “I love handling long objects… if you know what I mean.”
The next player must then try to interpret the statement and understand its suggestive meaning. They can take a moment to think before responding with another evocative statement ending with “if you know what I mean.”
If a player fails to respond with wit, they must take a sip or a shot of their drink. The game continues in the same order, with each player taking turns making suggestive statements.
The game can go on for as long as the participants wish, or you can set a specific number of rounds or a time limit.
Remember, it’s essential to establish boundaries and ensure that all participants are comfortable with the level of suggestive statements.
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I Drink and I Know Things
What you need:
- Alcohol
- Unlimited trivia knowledge
How many can play:
‘I Drink and I Know Things’ is best played in large groups, but at least 5 players will have just as much fun.
The Rules:
Like most drinking games, this one starts with its name, “I drink, and I know..” followed by some statement that points to a specific answer. For example, “I drink, and I know where Lake Tahoe is.”
The first player to answer correctly wins, and everyone else in the group drinks a penalty. The winner also gets the chance to take the next turn. If no one knows the answer, everyone gets a penalty.
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Fuzzy Duck
What you need:
- Alcohol
How many can play:
You need at least 5 players to make it confusing enough.
The Rules:
Players need to continuously say “Fuzzy Duck”-“Ducky Fuzz”-“Fuzzy Duck”— without failure. So going clockwise, Player 1 starts with “Fuzzy Duck,” Player 2 then responds with “Ducky Fuzz,” Player 3 says “Fuzzy Duck,” and so on—anyone who fails drinks.
Now, here’s the twist. At any time, any player can respond with “Does He .”It changes the rotation of the game from clockwise to counterclockwise and vice versa.
It might seem very simple, but with enough repetitions, you’ll be surprised by how this tongue twister can get you drunk in no time.
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Where’s the water?
What you need:
- 6 plastic cups/shot glasses
- Water
- Clear alcohol (i.e., vodka, tequila, etc.)
- Dice
How many can play:
You can play this with up to 6 players per round.
The Rules:
Choose who will play as a dealer. That same person will fill up the cups/shot glasses, some with water, some with alcohol. The dealer will then shuffle them so no one knows what’s water and what’s alcohol. After that, each cup/shot glass will have a designated number from 1 to 6.
Player one will then roll the dice; depending on what comes up, that player will drink the corresponding cup. The thrill is in not knowing!
The dealer will set aside the empty glass/cup when a glass is emptied. If another player gets the same number, they will roll the dice again until they get a number of one of the full cups. The game goes on until there’s no drink left, and the game restarts.
You can also substitute other drinks if they are the same color. Cocktails and plain fruit juice are also fun to use!
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The Name Game
What you need:
- Alcohol
How many can play:
At least 3 people can play the ‘Name Game’. But as usual, the more players there are, the more challenging and fun the game is.
The Rules:
Gather your friends and form a circle. Everyone should have their drinks ready.
Decide on a starting player. This player will begin the game by saying the name of a famous person, such as a celebrity, athlete, or historical figure. For example, they might say,
- “Michael Jordan.”
The next player must then say the name of another famous person whose first name begins with the first letter of the previous person’s last name. In this case, they could say,
- “John Lennon.”
The game continues clockwise, with each player saying a name that begins with the first letter of the previous person’s last name. For example, the next person might say,
- “Leonardo DiCaprio.”
If the player manages to give a correct answer with double letters (Micheal Myers, Wonder Woman, etc.), the turn will be returned to the last player. If a player cannot think of a name within a reasonable amount of time or repeats a name that has already been used, they take a drink.
Optionally, you can introduce additional rules or variations to the game. For example, you could:
- require players to take two drinks if they use the name of a fictional character
- Or set a time limit for each player’s turn
The game can go on for as long as the players want. As more drinks are consumed, the game becomes more challenging and hilarious.
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Taskmaster
What you need:
- A group of friends
- Alcoholic beverages of your choice
- A whole bunch of ridiculous tasks
How many can play:
Gather at least 3 people to play this game with you. However, it is best played with a big group.
The Rules:
Designate one person as the “Taskmaster” for each round. You can do this by drawing cards or doing rock, paper, or scissors. The Taskmaster will give out the first task.
Taskmaster will choose a player to do a task. For example, “Sonia, do a cartwheel.”
- If players fail, they take half a cup of drink and half a shot glass.
- If they refuse to do it all together, they drink the whole cup and shot glass.
- If they successfully achieve the task, they become the new Taskmaster, and everyone drinks.
It continues until everyone gets their turn to be a Taskmaster or do tasks. The more drunk the players get, the more ridiculous and fun the game is!
Now, before you start, set the boundaries of the tasks or go all out. Discuss this first so everyone can have fun without anyone feeling uncomfortable.
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I’m Going on a Picnic
What you need:
- Alcohol
How many can play:
I’m Going on a Picnic can be played with at least 3 players.
The Rules:
The starting player begins by saying, “I’m going on a picnic, and I’m bringing…” followed by an item that starts with the letter “A.” For example:
- “I’m going on a picnic, and I’m bringing apples.”
The player to the left then continues the sequence by repeating the first player’s item and adding a new item that starts with the letter “B.” For example:
- “I’m going on a picnic, and I’m bringing apples and bananas.”
The game continues with each player repeating the entire sequence of items and adding a new thing that starts with the following letter of the alphabet. For instance, the third player might say,
- “I’m going on a picnic, and I’m bringing apples, bananas, and cookies.”
If a player forgets an item in the sequence or makes a mistake, they must take a drink. The game continues until the group reaches the alphabet’s end or players decide to stop.
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Drink Murder
What you need:
- Deck of cards
- Alcohol
How many can play:
Drink Murder is best played with at least 5 people.
The Rules:
Decide who will be the dealer, who will shuffle and distribute the cards to the other players and himself. Depending on the number of players, use only the black cards and insert one red. So let’s say there are 10 players. You’ll use 9 black cards and 1 red card. Whoever gets the red card will be the Killer.
Now, Drink Murder comes in two alternating phases, Detective and Killer.
Detective Phase
In the first one, players can throw accusations at each other to find who the Killer is. Any player who accuses the wrong person will need to take a penalty drink, but if they’re correct, Killer admits and drinks.
Killer Phase:
After players have made their accusations, and noone caught the Killer. The second phase requires all players to close their eyes except the Killer. The Killer will then choose a player to tap twice, and that person will be eliminated from the game and have their penalty drink. That player must drink equal to the number of players who are also dead, including themselves.
The game will carry on until the Killer is found or until the only player left is the Killer.
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Cheers to the Governor
What you need:
- Alcohol
How many can play:
Cheers to the Governor is fun to play with at least 4 people and best with a large group of friends.
The Rules:
Cheers to the Governor involves counting from 1 to 21, with numbers 11 and 7 interchanged. So, instead of 5, 6, 7, it’ll be 5, 6, 11, and 9, 10, 7. So the first player says 1, the second says 2, etc. Once a player reaches 21, everyone says, “Cheers to the governor,” and drinks.
The person who said 21 could then set a new rule by changing one of the numbers. For example, you can’t say 2 anymore. Instead, you make a snake sound. The counting will then change to 1, sssss, 3, 4, etc… Anyone who makes a mistake drinks as punishment, and the counting restarts.
The game will continue until all the numbers are replaced with a rule.
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Suffocation
What you need:
- Alcohol
- Some sprinkle of masochism
How many can play:
This drinking game can be played with at least 2 players.
The Rules:
The motivation in this drinking game is to make the players as uncomfortable as possible that they don’t want to answer anymore. Starting with seemingly harmless questions like “When is your birthday,” it progressively turns into more personal ones like “When was the last time you had sex?” or even something dark like “Have you thought about killing someone?”. The questions will rotate around themes that make the players feel like they’re backed in a corner, suffocated, and have no choice but to answer or drink.
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International Drinking Rules
What you need:
- Alcohol
How many can play:
As many as you want. There’s no limit.
The Rules:
International drinking rules, also known as drinking game rules, are often informal guidelines that add fun and variety to your evening or even to add to drinking games. These rules may vary, but here are some common ones to consider:
- Rule of Thumb: Whenever someone uses their thumb to touch their drink, everyone else must do the same. The last person to do so must take a sip or finish their drink.
- No Pointing: Participants cannot point at any person or object with their fingers. If someone breaks this rule, they have to take a drink.
- Little Green Man: Whenever someone drinks, they must place an imaginary little green man on the rim of their glass. If someone forgets to do this, they must consume their drink.
- Reverse: The drinking order is reversed. For example, if the regular order is clockwise, it becomes counterclockwise when this rule is in effect.
- Rhyme Time: The person who draws a card or starts a round must say a word, and each player must then say a word that rhymes. The first person to fail to come up with a rhyming word must take a drink.
- Categories: A person selects a category (e.g., types of cars, countries, movies), and players take turns naming items within that category. They must drink if they can’t think of something new or repeat something already mentioned.
- Never Have I Ever: Each player takes turns saying something they’ve never done. Anyone who has done it must take a drink.
- Truth or Dare: Players take turns asking “Truth or Dare?” to another player. The chosen player must choose one and respond or perform the dare. If they refuse, they have to drink.
- Captain’s Rule: The “Captain” can make a rule that must be followed throughout the game. For example, they may say, “No swearing” or “Everyone must drink with their non-dominant hand.” Failure to follow the rule results in drinking.
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Medusa
What you need:
- Alcohol
- Plastic cups
- Flip cup skills
How many can play:
You can play this drinking game with at least 4 players or more.
The Rules:
The idea with the Medusa game is to catch someone staring back at you, chug your drink empty, and flip the empty cup. Start with your friends gathered around in a circle, all looking down.
Everyone will count 1, 2, 3, and say “Medusa” and stare at someone. If the other person is looking as well, both need to drink and try to land a flip cup as fast as possible. The last person to flip their cup loses and is out of the game.
If there’s no one staring back at anyone, just restart by counting 1, 2, 3. It continues until there’s only one person left as the winner.
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Truth or Dare
What you need:
- Alcohol
How many can play:
Best played by 2 people who take turns but also fun in larger groups.
The Rules:
We all know this game since childhood. But to have drinks as punishment makes Truth or Dare even more exciting. Decide who will begin asking the “Truth or Dare” question (the Taskmaster) and who will begin answering.
- If a player chooses to answer the truth and doesn’t want to answer, they get a penalty drink.
- If they decide to do a dare and successfully do it, the Taskmaster takes a drink.
- If they decide to do a dare and are unsuccessful, the player gets a penalty drink.
- If a player refuses to do the dare, they drink double.
To make things easier have a look at these 260+ Truth or Dare questions to start your game.
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Bob
What you need:
- Alcohol
How many can play:
Applies to as many as possible.
The Rules:
Bob is not a game you sit down to play but more of a rule you set at the beginning of the night, which means that the rule of ‘Bob’ can be accompanied by any other drinking game or whatever entertainment you choose for your evening.
All you need to do is add “Bob” before saying anyone’s name. For example, “Bob Lex, have you seen the exhibit downtown?” or “Bob Princess, I saw you in the store yesterday.”
It doesn’t seem like a lot. But trust us, as the night goes by, you’ll see how funny this is.
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Thumper
What you need:
- Table (big enough to accommodate all players)
- Alcohol
How many can play:
As many as your table can allow
The Rules:
Choose a player to start the game. This player will establish a simple hand gesture or motion for themselves.
All players, including the first player, must perform this motion by tapping their hands on the table, followed by the motion. For example, they may clap their hands once and point at another player.
The player being pointed at must immediately repeat the gesture of the player who initiated the turn and then performs a new motion (clap, then their own unique motion) before pointing to another player who will then add their gesture on top of previous gestures.
It continues until someone fails to perform the motion correctly or breaks the rhythm. When a player makes a mistake, they take a drink and must replace their motion with a new one.
They then restart the game by clapping and performing their new motion to pass it to the next player. If a player hesitates too long or makes a mistake, they also take a drink and repeat the process.
The game continues this way, with each player adding their own motion and trying to keep up with the increasing complexity.
Drinking Games with Cards
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Kings Cup
What you need:
- Large cup
- Deck of Cards
- Alcohol
How many can play:
Kings Cup is one of the drinking games you can play with up to 10 players
The Rules:
Gather the players and sit in a circle around a table and place the empty “king’s cup” in the center of the table. Shuffle the deck of cards and spread them facedown in a circle around the “king’s cup.”
Each card in the deck corresponds to a specific action a player must take when that card is drawn. Here are the typical card assignments (but you can create your own variations):
- Ace: The person who drew the card starts a waterfall by drinking. The player to their left starts drinking, and then each player drinks clockwise. Nobody can stop drinking until the person to their right stops.
- Two: You choose someone to drink.
- Three: You drink.
- Four: Everyone reaches for the floor, and the last person to do so drinks.
- Five: Men drink
- Six: Women drink
- Seven: Everyone raises their hands—the last person to raise theirs will drink.
- Eight: You choose a drinking buddy who must drink every time you do.
- Nine: The person who drew the card starts a rhyme, and players take turns rhyming until someone can’t come up with a rhyme and drinks. For example, “cat,” “hat,” “mat,” etc.
- Ten: You start a new rule that must be followed throughout the game. For example, whenever someone drinks, they must use their non-dominant hand.
- Jack: Everyone drinks.
- Queen: You become the question master. Until the next Queen is drawn, you can ask anyone a question, and they must answer with another question. If they fail to respond with a question, they drink.
- King: Pour some of your drink into the “king’s cup” in the center of the table. The person who draws the fourth king must drink the entire “king’s cup”.
The player who drew the highest card goes first, and the game continues clockwise. You can also use house rules like the youngest goes first or the drunkest before the game even starts. After each turn, the player places their drawn card face-up under the “king’s cup”. The game continues until the fourth king is drawn and the King’s cup is emptied.
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Fuck the dealer
What you need:
- Deck of cards
- Psychic powers
How many can play:
You can enjoy this game with at least 5 players. The more, the merrier.
The Rules:
Designate one player as the dealer for the first round. You can decide by using the cards. Whoever picks the highest/lowest is the dealer. The dealer shuffles the deck and holds it facedown without looking at the cards.
The player to the left of the dealer starts as the first guesser. Let’s call this player “Player 1.” Player 1 guesses the value of the top card in the deck (e.g., “The card is a 7”). The dealer looks at the top card of the deck without showing it to Player 1.
What happens next?
- If Player 1 guess is incorrect, the dealer tells the player if the card is higher or lower than their guess. If the player is incorrect again they must drink the difference between the value of the card and their second guess.
- For example, if you guessed 7 and the card was a 4, you would take 3 sips
- If Player 1 guess is correct, the dealer must drink. The group can predetermine the number of sips or quantity.
- For example a dealer must take 4 sips if a player gets it right on the first guess or 2 sips if a player gets it right on the second guess.
- After Player 1 round the dealer lays the card face up on the table in order and moves onto the next player.
The dealer cannot pass the deck clockwise on to a new dealer until he/she has beaten 3 people in a row.
The name ‘Fuck the Dealer’ comes from the fact that the dealers do in fact get screwed over later in the game as more and more cards are revealed to the group making it easier for players to guess the top card in the deck and leaving more drinking to the dealer.
The game continues this way until the deck is exhausted.
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Assholes and Presidents
What you need:
- Deck of cards
- Alcohol
How many can play:
Assholes and presidents can be played by 4-7 players. If more than 8 players you’ll need 2 decks of cards.
The Rules:
Gather a deck of cards and shuffle them. Assign ranks clockwise, from President, Vice President, Normal Players, Vice Asshole, and Asshole. The President has the highest rank, followed by the Vice President, Normal Players, Vice Asshole, and Asshole. You can use different chairs with various comfort levels to show the player’s ranking. For example:
- Get a comfortable chair for the President – the more grandiose the better
- Normal chairs for Vice President, Normal players and Vice Asshole
- Get a bucket for the Asshole to sit on
The President will shuffle the deck for the first round and distribute them to each player, each with an equal number of cards. Each player then picks up their cards, looks at them and organizes them in hand as needed.
Card Rank:
The cards in the deck rank from Ace (highest) to 4 (lowest). Ace is the highest ranking card in the deck. After that, the cards are ranked in descending order from King, Queen, Jack, 10, 9, 8, 7, 6, 5, and 4. Four is the lowest ranking card in the deck. 2s clear the table and 3s are wildcards.
2s and 3s can save you from any round when you run out of play.
- 2s clear the table and start a new round
- You have the first play in the new round so it’s good to get rid of your lowest cards
- 3s are wildcards and can be played as any value except 2
- Two 3s have the same effect as 2s – they clear the table and start a new round like
How to use 3s
If you need to beat a pair of Kings but you only have 1 Ace in your hand, you can play the Ace and 3 together to create a pair of Aces. A pair of Aces beats a pair of Kings.
Starting the game:
In this game the rank of the cards in the only thing that matters. Higher ranks always trump lower ranks. The main goal is to play a higher ranking card or cards needed to trump the previous play.
The President starts the game by placing a high ranking card(s) face up in the center of the table. The rank of the card determines the next player’s (Vice President) move. The next player must answer with a card or a set of cards of equal or higher rank than the previous (President) player’s cards.
- For example, if the President plays a 6, the next player must put down a 7 or higher. Two or three 6’s will also work just fine. If the previous player put down a pair of 6, you can only outplay it with a three-of-a-kind of any rank like three cards of 7 or higher
If a player cannot play a card, they must drink and skip their turn. Play continues clockwise around the table until all players have had a turn and the cards are cleared. First to clear their cards becomes the new President, the game continues and the player’s rank is determined by the order they clear their cards after the President. Second player to clear their cards is the Vice President etc. and the last one becomes the new Asshole for the next round. The Asshole will deal the cards.
The President also has the authority to create rules that all players must follow until the game’s end, or they decide to revoke them. Rules can involve changing direction, skipping players, or making specific gestures or actions punishable by drinking. If any higher ranking players want the Asshole to do a task, like getting them a new drink, the Asshole can’t say no.
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Beeramid
What you need:
- Deck of cards
- Alcohol
How many can play:
At least 4 players can play.
The Rules:
Choose a dealer who will create a card pyramid facing down with at least six cards at the base. Then, with the remaining cards in the deck, the dealer will finish the remaining cards by dealing them as equally as possible to each player.
The size of the pyramid can also vary depending on the number of people. You can have 5 cards on the base if there’s 2-4 players, 6 cards for 4-6 players and 7 cards for 6-8 players.
- 2-4 people = 5 cards in the first row
- 4-6 people = 6 cards in the first row
- 6-8 people = 7 cards in the first row
The dealer starts by flipping the first card of the bottom row. The players then look at their cards, and if they have a matching card (if the pyramid card is 6, the player also has 6), they can call another player to drink.
For example, if Player 1 says they’ve got the card and chooses Player 2 to drink, Player 2 can accept it or call it out by saying, “bullshit .” Player 1 then proves it by showing the card, and Player 2 has now to double his drinks. If Player 1 was bluffing, Player 1 drinks double.
Penalty Drinks:
— 5 Sips —
—- 4 Sips —-
—— 3 Sips ——
——– 2 Sips ——–
———- 1 Sip ———–
It goes on until all cards in the pyramid are flipped. The player who flipped the final card (last row) wins and can assign a drinking penalty or rule to any player they choose. This penalty can be as severe as a whole beer bottle of the brand you hate.
Now the penalty drinks depend on the level of cards. The base is one drink/card. The higher the level, the more penalty drinks per card.
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Ride the bus
What you need:
- A deck of cards
- Alcohol
How many can play:
At least 4 players.
The Rules:
This one’s a bit tricky but super fun. Choose a dealer who will shuffle the deck of cards and act as Game Master. The GM is also allowed to see the cards to be dealt but players are not.
First Phase – Deal the cards
Round 1
Going clockwise, GM will ask Player 1 to take a guess whether the card they’re about to get is “Red or Black”. If they answer correctly, they get the card facing down on the table without penalty. But if they’re wrong, they need to take a penalty drink before getting the card. GM will continue doing this until all players have a card. Only then can each player pick up their card in hand.
Round 2
Now, the second round starts. The GM will ask each player if the new card they’re about to get is “Higher or Lower” than the first one they got. Again, if they answer right, nothing happens, and they get a penalty drink if wrong. The GM can take a peek at the first card if they can’t remember the value. This goes on until everyone has two cards each in hand.
Round 3
Onto the third round, another choice is yet again offered “In-between or Outside”. Player has to guess whether the new card’s value lies in between the first two or if it’s lower than the lowest card or higher than the highest card (outside). Let’s say a player has a 4 and 9 and they answer “In-between” and the GM draws an 8, they win. But if they answered “Outside”, they drink. Again, this carries on until everyone has 3 cards.
Round 4
The last round is easy. The GM draws a card and the player has to guess its suit. Wrong answer earns a penalty drink and right guess gives you the power to give five penalty drinks to either one person or distribute them to a few players.
*If in round 2 and 3 a player gets the same card as one of the cards they have on hand a new card should be dealt to them.
Second Phase – The Pyramid
Now, every player collects the cards the GM dealt in the first phase, a total of 4 cards. Keep them away from other players’ eyes! The GM will create a card pyramid from the remaining cards in the deck, with 5 cards at the base of the pyramid, then a row of 4 cards, 3, 2 and 1 on the top.
Then, GM will start flipping one card at a time, starting at the bottom of the pyramid. If any player has the same card, they will place that card facing up on top of the flipped card. If the GM flips a 3, anyone who has a 3 places it on top and can choose a player to punish.
Designate different levels of punishment per layer in the pyramid with the base with lowest. For example, 1 drink on the first layer (base), 5 drinks for the top card.
The goal here is for each player to get rid of all of the cards in their hand by matching them with cards in the pyramid.
Third Phase – Ride the bus
Here’s the kicker. After all the pyramid cards have been flipped, the player with the highest number of cards left in their hands will “ride the bus”, other players are safe. If there are multiple people on ties, add the value of their cards and the one with the highest loses.
Now, time to ride the bus. The GM will draw 10 cards facing down and flip it one by one. The loser will need to take one sip if it’s a Jack, 2 if it’s a Queen, 3 if it’s a King and 4 if it’s an Ace. If the GM flips a number card, the loser can skip a drink and moves on to the next card.
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Mushroom
What you need:
- A drinking cup
- Deck of cards
- Alcohol
How many can play:
Mushroom is fun to play with at least 2 players and a max of 6-8 people.
The Rules:
Shuffle the deck and distribute the entire deck to the players. Place the cup in the middle of the table, and each player pours some of their drink into it. Start with the first player placing a card on top of the cup, and the next player will do the same, going clockwise, making sure the cards don’t fall.
After some time, the cards will start stacking up and look like a mushroom (hence the game’s name). If a player knocks out cards from the mushroom, they will sips equal to the number of cards that fell. Whoever makes the majority of the mushroom fall will drink the cup.
To make things just a bit more interesting, set a rule that each player must stack a card on top of the glass and have at least two corners of the card off the edge of the “mushroom”. If two corners of the card placed on the mushroom are not off the edge, the player must drink 2 sips of their drink.
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Friends and Enemies
What you need:
- A deck of playing cards
- Alcohol
How many can play:
Should be played by at least 4 players to create division among players between “friends and enemies.”
The Rules:
Gather around the table and select a caller who will shuffle and distribute the cards to the players. Distribute all the cards in the deck equally to the players, leaving leftover cards aside.
Going clockwise, Player 1 will place a card in the middle of the table and choose another player who will drink (for example, Player 3). Player 3 will then drink as many sips as the value of the card. If the card is 7, Player 3 will take 7 sips of their drink.
Now, if another player has a 7 as well, he can save Player 3 and choose a different player to drink. It goes on until all cards are in the middle of the table.
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Over the Bridge
What you need:
- Deck of cards
- Alcohol
How many can play:
Anywhere from 2 players with a recommended max of 6-8 to keep a good pace.
The Rules:
Pick any player as the dealer. The dealer chooses 10 cards, placing them face-down in a line on the table. These cards form a “bridge” that the players will have to get across by flipping over one card at a time. Assign a starting the bridges starting point and end.
Choose a player to start the game. If a player flips over a numbered card, then they can move on and flip over the next card in the line. However, if the card flipped over is a face card, then the player needs to drink according to the values assigned to those cards:
- Jack: One sip
- Queen: Two sips
- King: Three sips
- Ace: Four sips
After the player is finished drinking, the face card is removed from the lineup, and the same number of cards as sips taken is added to the bridge, extending it. So one card is added for a Jack, two cards for a Queen, three for King and four for Ace. Then it’s the next player’s turn. That player continues where the last player left off.
The game ends when one player has successfully crossed the bridge.
Drinking Games with Items
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Drunk Jenga
What you need:
- Jenga set
- Alcohol
- Steady hands
How many can play:
You can play Drunk Jenga with at least 2 people. But of course, drinking games are more fun with more players on board.
The Rules:
Begin by acquiring a standard Jenga set comprising 54 wooden blocks. Set up the tower by stacking the blocks in three rows, alternating the direction with each layer until you have 18 layers.
Before playing, write drinking rules on a set of Jenga blocks using a marker or stickers. You can be creative and come up with various rules such as “Take a shot,” “Finish your drink,” “Give three sips,” “Drink with the player to your left,” etc. Assign each rule to a specific block. Ensure they’re facing down when you set them up so no one can see.
Gather your friends and decide on the order of play. The person who stacked the tower usually goes first, but you can determine this in any way you prefer. Each player takes turns removing one block from the tower and places it on top. Be careful not to knock over the tower! The tower becomes less stable as the game progresses, making it more challenging.
When a player successfully removes a block, they must read the rule written on it out loud and follow it. For example, if the rule says, “Take a shot,” the player who pulled that block must take a shot. If the rule says, “Give three sips,” they can choose any player to take three sips of their drink.
The game continues with players taking turns and following the rules until someone knocks over the tower. That player is usually considered the loser, but you can play the game for several rounds or until everyone is satisfied. Make it even more exciting and create a “loser cup” with a mix of drinks each player chose. The loser will need to drink it bottoms up after they knock off the tower.
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Flip Cup
What you need:
- Plastic cups
- Table
- Alcohol
How many can play:
Flip Cup is best played with large groups.
The Rules:
Divide players into two teams and set up a long table. Place plastic cups, filled about a quarter of the way with your chosen beverage, evenly spaced along one side of the table. Make sure each cup has an identical counterpart on the other side.
Each team stands on opposite sides of the table, facing their set of cups. Ensure that everyone has a cup in front of them.
Each team selects one player to start and hands them a full cup of their chosen beverage. On the count of three, the first players from each team drink the contents of their cups as quickly as possible. Once finished, they must place the cup upside-down on the table’s edge and attempt to flip it, using their fingers, to land upside down on the table. If a player fails to flip the cup successfully, they must retrieve it, drink from it again, and then try to flip it again. Once a player successfully flips their cup, they can move to the next player on their team, who repeats the process.
The game continues in a relay fashion, with each player drinking, flipping, and passing their cup to the next player until all players on one team have completed the task. The team that successfully flips all their cups first wins the round. You can play multiple rounds and keep track of the winning team for each game.
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Rage Cage
What you need:
- Ping pong balls
- Plastic cups
- Alcohol
- Round Table
How many can play:
Rage Cage can be played with at least 5 people and is better with a large group.
The Rules:
Setting up…
Arrange many plastic cups (about 20-30) in a circular formation in the center of the table. Fill each cup with a small amount (about 1/3) of your chosen beverage, usually beer or a mixed drink. The cup in the very center of the cups is filled to the top.
Gather a group of players and have everyone stand around the table. Choose 2 players (on opposite sides of the table) to start the game. These players will be referred to as the “shooters.”
Begin…
The shooters begin by taking a cup from the outer section of the group of cups and chug the drink until the cup is empty. They then attempt to bounce their ping pong ball into that same cup. They must bounce the ball once on the table before landing in the cup.
The first player to get a ping pong ball into their empty cup must stack their cup into their opponent’s cup. Then they must move the stack of cups and the ping pong ball clockwise to the next player beside them, who has to complete the same task.
- Take a cup from the outer section
- Chug the drink
- Bounce the ping pong ball into the empty cup before the opponent
The opponent that lost will have to repeat the same task again, now competing with another person.
Let’s say a shooter loses three rounds. Meaning, that same player will have to repeat the same task three times, or more, until the player eventually beats an opponent. Then, and only then, being able to pass his stack (that has now grown a bit taller) and ball counterclockwise to the next shooter.
The taller the stack of cups gets the harder it is to bounce your ball into your empty cup.
Hence the name of the game ‘Rage Cage’, because it can get pretty freakin infuriating , bouncing that ball into a stack of 10+ cups!
What if…
If a player accidentally bounces their ping pong ball into a different cup than the one they emptied, they must drink the beer in it and stack it on top of their cup. Then continue aiming for their original cup they were working on.
What next…
Eventually two shooters will pick two cups to begin their task, leaving only the final cup in the center, the one cup that was filled up. At that point, the shooter who bounces their ping pong ball into their empty cup first can pass their stack of cups to any player they wish to. That player then has to drink up the one filled cup.
The game ends when all the cups in the circle are emptied and stacked.
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Fingers
What you need:
- Plastic cup
- Alcohol
How many can play:
This drinking game can be played by 4 to 10 people.
The Rules:
Place a big cup at the center of the table. Everyone sits in a circle and each pours some of their drink into a big cup. This will be the penalty drink at the end of the game.
Now, each player takes their index finger and places it on the rim of the cup. Players have the autonomy to choose whether or not to lift their finger from the cup. Player 1 will then count 1, 2, 3, followed by any number between zero and the number of players and players will either remove their finger off the cup or keep it there. If the number matches with the fingers on the rim, Player 1 wins. If not, the person on their left takes the turn.
For example, there are 6 players. Player 1 counts 1, 2, 3, 6 and there are actually six fingers on the cup, Player 1 wins. But if there’s only 3, or any other number that isn’t the number they said, they lose and the next player chooses a number.
Any winner (a player that matched their number with the fingers on the cup) can remove their finger from the cup and is safe from drinking the penalty drink. The last person to still have a finger in the game is the loser and chugs everything in the penalty drink.
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Beer Pong
What you need:
- A long rectangular table (typically a ping pong table or any sturdy surface)
- Plastic cups
- Ping pong balls
- Beer (or any other beverage of your choice)
How many can play:
Beer pong is best played with at least 5 people per team.
The Rules:
Arrange the cups in a triangular shape at each end of the table. Start with a row of four cups, then a row of three cups, then two cups, and finally, a single cup at the top. Fill each cup with an equal amount of beer.
Divide players into two teams and have them stand at opposite ends of the table. Determine which team goes first. It can be done through a coin toss, a game of rock-paper-scissors, or any other fair method.
The first player from the team shooting first throws a ping pong ball, attempting to land it into one of the cups on the opposing team’s side. Each team takes turns throwing one ball at a time. If a ball successfully lands in one of the cups, the cup is removed from the table, and the opposing team must drink the contents of that cup.
After a successful throw, the team continues shooting until they miss. Once they miss, it’s the other team’s turn to throw. If both players on a team make their shots, they get a “rebuttal” chance to keep shooting until they miss.
Players must shoot the ball from behind the edge of the table. Bouncing shots (where the ball hits the table before entering a cup) can be allowed or disallowed, depending on the rules you’re following.
The game continues until one team eliminates all the cups on the opposing side. The losing team must drink any remaining cups on the winning team’s side. The game goes to overtime if both teams make their last cup during the same turn.
Overtime typically involves each team setting up a cup and taking turns until one team misses while the other makes the shot. The team that makes the shot wins the game.
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Bite the Bag
What you need:
- Paper bag/ Cereal Box
How many can play:
You can play it with a large group or at least 2 people.
The Rules:
“Bite the Bag” is a fun drinking game involving players attempting to pick up a bag from the floor using only their mouths. The goal is to successfully pick up the bag without using your hands or any other body part except your mouth.
Place the bag on the ground or a flat surface, such as a table or the floor. Have all the players stand or sit in a circle around the bag. Make sure there’s enough space for everyone to bend over comfortably.
Choose a player to go first. They must bend down and pick up the bag using only their mouth. They cannot use their hands or any other body part. As the game progresses, you can make it more challenging by cutting off a small portion of the bag after each successful round. It makes the bag shorter, requiring players to bend further each time.
If a player fails to pick up the bag or touches it with any body part other than their mouth, they are eliminated from the game. The game continues with the remaining players. The last remaining player is the winner.
To incorporate the drinking aspect, you can assign a penalty drink or shot to those who get eliminated. It adds an extra level of fun and encourages participation. Remember, this game involves bending down and potentially falling over, so ensure the players know their limits and play responsibly.
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Roxanne
What you need:
- Music (preferably Roxanne by The Police).
How many can play:
It’s best played in big groups or at least 2 players.
The Rules:
The game is typically played with the song “Roxanne” by The Police, but you can choose any music you like. Make sure you have the music ready to play.
If you have a large group, you can divide the players into two teams, such as “Roxanne” and “Red Light.” It adds a competitive element to the game.
Whenever the word “Roxanne” is sung in the song, the players from the “Roxanne” group must take a drink. If playing with teams, the “Red Light” group must drink whenever the word “red light” is sung.
Players must drink quickly and keep up with the pace of the song. It can be challenging, so make drinks and water available for everyone.
The game continues until the song ends, or you can play multiple rounds with different songs. Begin playing the chosen music; everyone should drink whenever their designated word is mentioned in the lyrics. The pace can be fast, so be prepared!
If someone doesn’t want to drink alcohol, they can always participate with non-alcoholic beverages or choose to be the designated “DJ” or “referee” for the game.
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Drunk Twister
What you need:
- Twister mat
- Alcohol
- Tons of flexibility
How many can play:
It will depend on the size of your Twister mat. At least 2 people can play it, and it’s more fun in a large group.
The Rules:
Start by laying out the Twister mat on the floor. The mat consists of colored circles in four colors (red, blue, green, and yellow) and is divided into rows and columns. Make sure there is enough space for players to move around comfortably.
Designate one person as the spinner. This person will be responsible for spinning the Twister spinner or calling out the instructions. Each player should have their preferred drink nearby. It could be beer, cocktails, or any alcoholic/non-alcoholic beverage of their choice.
Single circle: The player places one hand or one foot on the designated circle and takes a sip or a shot.
Double circle: The player places both hands or both feet on the designated circles and takes two sips or shots.
Same color: Whenever the spinner lands on a specific color, everyone with a body part on that color takes a drink.
If a player falls or touches the mat with an elbow, knee, or other body part, they must take a penalty drink or be eliminated from the game.
As the game progresses and more body parts are placed on the mat, it becomes challenging to maintain balance, especially after a few drinks. It adds to the fun and laughter. The game continues with the spinner giving instructions and players following them until there is a winner or until everyone decides to stop.
Drunk Twister can be an entertaining and enjoyable party game, but always prioritize safety and moderation when consuming alcohol.
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Sixes
What you need:
- Dice
- Alcohol
- 6 shot glasses
How many can play:
2 to six people can play this drinking game.
The Rules:
Start with 6 empty shot glasses lined in a row.
The empty shot glasses on the table correspond to the 6 numbers on a die. 1 represents the shot glass closest to you and 6 the furthest (make sure everyone knows which shot glass represents which number). Players take turns rolling the die. If the die corresponds to an empty shot glass (notice that they all start off empty) that player must fill it up. If it corresponds to a glass that’s already been filled, the player must drink it. It’s that simple.
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Titanic
What you need:
- Big cup
- Shotglass
- Alcohol
How many can play:
Titanic is best played by 2 to 6 people.
The Rules:
Place a big cup at the center of the table and fill it up with your group’s drink of choice. Then, place an empty shot glass inside. Decide who will be Player 1 either via rock, paper, scissors, or just based on age (oldest/youngest). Each player will then take turns (going clockwise) pouring some of their own drink into the shot glass. Whoever makes it sink will drink the entire cup.
The group can enjoy Titanic as many rounds as they wish. It also adds fun to change the type of drink in the big cup every round.
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Wizard Staff
What you need:
- Plenty of canned beers
- Duck tape
How many can play:
There’s no limit to how many players can play this drinking game.
The Rules:
Wizard Staff is a popular drinking game that involves stacking beer cans to create a “wizard staff.” Each can represents a level of the wizard’s power, and players drink to gain levels and add to their staffs.
You’ll need a large number of beer cans. It’s best to use cans of the same size and shape for consistency.
The goal is to gain levels by drinking. Each finished drink adds a can to the staff. A player can only add a new level to their staff if they finish their current drink. The staff should be stacked by placing the new level on top of the previous one, forming a tall tower.
Players can only add levels to their staff once they finish their current can. Once finished, they can stack the new can or bottle on top of their staff, creating a taller tower and securing each stack with duct tape.
Special rules: You can introduce additional rules or challenges to make the game more interesting. For example, for every 5 cans of beer, you must drink a shot or two of tequila.
At the end of the game, the player with the tallest staff (most levels) is declared the “Wizard Master” or the winner.
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Attached at the Hip
What you need:
- Pen and paper
- Hat/bowl
- Alcohol
How many can play:
It must be played with at least 4 players, but the more, the more fun it is. It should be in even numbers so the players can pair up and no one’s left behind.
The Rules:
Start with giving away small strips of paper and pens to everyone and let them write a body part of their choice. Then collect them all in a bowl or a hat and give it a mix. Next, split up the group into pairs of two. Each team will then fish a paper from the bowl.
Depending on the body part, the pair must attach themselves. For example, if they pick up “elbow,” the pair should connect their elbows together. The game master will then reveal the tasks teams must accomplish while attached. The pairs that fail to do so get a penalty drink and are out of the game.
Try out these tasks and let the fun roll out:
- Drink each other’s alcohol
- Walk from one side of the room to another
- Say hi to everyone
- Use lipstick on each other
- Single a silly rhyme
- Pop balloons
Drinking Games with Coins
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Quarter Baseball
What you need:
- 14 plastic cups
- At least 6 ping pong balls
- Big table
- Alcohol
How many can play:
2 teams, 4 players each.
The Rules:
Place four cups at each end of the table and three cups along each side, resulting in 14 cups on the table. Pour water halfway into the eight cups (four cups at each end) to stabilize them and minimize the risk of easy tipping.
Fill the six cups on the side of the table with your preferred alcoholic beverage. We suggest using beer as it is easy to consume and tends to have a milder intoxicating effect.
Establish the ‘home’ and ‘away’ teams by flipping a coin or playing rock-paper-scissors. The away team will have the first turn. Assign one player to each cup on their respective side of the table, and position one player behind the end of the table.
Once all the preparations are complete, the offensive players aim to toss a ping-pong ball into one of the opposing team’s four cups. The batter stands behind their team’s end of the table, attempting to throw the ball into one of the four cups at the opposite end.
Depending on the cup in which the ping-pong ball lands, different rules apply to the batter:
- Landing in the first cup: The player may advance to first base, represented by the first cup on their side of the table.
- Landing in the second cup: The player may advance to the second base, represented by the second cup on their side of the table.
- Landing in the third cup: The player may advance to the third base, represented by the third cup on their side of the table.
- Landing in the fourth cup: The player scores a run, earning one point for their team.
If the ball lands in any of the four cups, its owner must drink from it.
Several conditions result in the batter being out, and the next player on their team assumes their turn. The batter is considered out if:
- They fail to hit the cup three times.
- They miss the table entirely.
- A player from the opposing team catches the ball.
After three players from the same team are out, the teams switch roles, with the offensive team becoming the defensive team and vice versa. The other team now has the opportunity to be on offense.
The batter can challenge their opponent to a round of flip cup at any time. To initiate the challenge, the batter drinks their cup and flips it upside down on the table’s edge. If the opponent successfully drinks their cup and flips it before the batter does, the batter is out. If the batter manages to drink their cup and flip it before the opponent, their team earns one point.
The game can be played until a specific score is reached or for a predetermined duration. The team with the highest number of points at the end of the game is declared the winner.
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Beer Hockey
What you need:
- Coin
- Beer on bottle (any alcohol will do)
How many can play:
Beer Hockey is best with at least 4 players.
The Rules:
The game flows with one player spinning a coin on the table and trying to hit another player’s bottle by flicking it in their direction while it’s spinning. Other players can try to block it out through a ‘rock hand’ gesture (index and pinky sticking out), protecting the front of the bottle. Remember, no knuckles or back of the hand.
If the player manages to hit the bottle, that other player will take a drink and proceed as the next one to spin the coin and hit. But if it is blocked, the player himself will take a drink. The player gets a penalty drink if the coin falls off the table while spinning.
There is no definite end to the game. If players run out of a drink they can fill up and keep playing.
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Quarters
What you need:
- Table
- A stack of quarters
- Cup/shot glass
- Alcohol
How many can play:
Quarters usually involve 3 players at least.
The Rules:
Place a cup/shot glass in the middle of the table. Make sure everyone has their own drinking cup. The game begins with a player attempting to bounce the quarter off the table and into the cup/shot glass. You can set a rule of how many attempts each player gets.
If a player successfully lands the quarter in the cup, they choose another player to drink. They can select a specific person or make it a general rule that everyone drinks.
If a player fails to land the quarter in the cup, it becomes the next player’s turn. Players take turns clockwise or counterclockwise around the table, each attempting to land the quarter in the cup.
Players can also create additional rules or challenges during gameplay to make the game more interesting. For example, if a player successfully lands a quarter 3 times, they can make a new rule. For example: no one says drink, drank, and drunk. The game continues on as long as the players wish.
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Pennies
What you need:
- A flat surface like a table.
- Shot glass for each player
- Pennies
- Alcohol
How many can play:
At least 2 up to big groups of 15
The Rules:
Arrange the shot glasses in a circle in the center of the table. Each glass should be filled with a fair amount of alcohol. You can decide on a specific order for players or choose a random order.
The first player takes a penny and attempts to bounce it off the table and into one of the shot glasses. If successful, the shot glass owner must drink and refill its contents. If the player fails to make the penny into a glass, the turn passes to the next player.
If a player fails to make the penny into a glass three times in a row, they must drink a penalty shot of alcohol. You can introduce additional rules to make the game more exciting. For example, players can create their own rules when they successfully make the penny into a shot glass three times in a row. These rules can include making another player drink, skipping a player’s turn, or creating a new rule for the game.
The game continues with each player taking turns to bounce a penny. The cycle repeats until players decide to stop or everyone has had enough to drink.
Pen & Paper Drinking Games
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Drunken Artists
What you need:
- Drawing board/big sheets of paper
- Writing materials (pen, marker, etc.)
- Timer
- Alcohol
How many can play:
There’s no limit to how many can play Drunker Artists.
The Rules:
Place the paper or drawing board in the center of the table or any flat surface. Make sure everyone has enough space to sit around it comfortably. Choose one person to be the game master. They manage the game, keep track of time, and enforce the rules.
The basic idea of Drunken Artists is to have players take turns drawing something within a limited time frame while consuming alcohol.
Each player starts with a drink of their choice. The game master announces a specific theme or object the players must draw. For example, it could be “animals,” “famous landmarks,” or “movie characters.”
Set a time limit for each drawing round, typically around one to three minutes, depending on the complexity of the theme. Once the theme is announced, the game master whispers a specific item that belongs to the theme and starts the timer, and Player 1 will then begin drawing their interpretation.
As the timer goes, the rest of the group will try to figure out what the drawing is all about. But everyone drinks once the timer goes off, and no one has guessed it. But if anyone gets it right, the artist will have a penalty drink.
The next artist who will take their turn is the one who guessed the previous image.
You can spice up the game by adding additional rules or variations, such as players must only draw with their non-dominant hand or blindfolded, making the results even more entertaining.
The game will carry on until everyone has their turn drawing and guessing.
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Straight Face
What you need:
- Strips of paper with tasks/jokes
- Big cup
- Alcohol
How many can play:
It’s best played with a big group or at least 3 people.
The Rules:
The game begins with the first player drawing a card or picking a challenge from the cup. The player reads the card or challenge silently and then must perform the task without showing any signs of amusement or reaction.
If the player completes the task without breaking a straight face, they pass the turn to the next player. If the player fails to keep a straight face, they must take a sip of their drink as a penalty.
The game continues clockwise, with each player taking turns drawing cards or selecting challenges. The game can be played with several rounds or until everyone decides to stop.
The challenges or tasks in Straight Face can vary depending on the group’s preferences and creativity. Here are a few examples to get you started:
- “Impersonate a famous person without smiling.”
- “Recite a tongue twister without giggling.”
- “Sing a nursery rhyme with a serious expression.”
- “Try to make someone in the group laugh without using words.”
- “Tell an embarrassing story about yourself without showing any signs of embarrassment.”
Remember, the goal is to keep a straight face while performing these tasks, so participants should try to remain composed and avoid laughing or smiling. The more challenging the tasks, the more fun and entertaining the game becomes.
That’s a wrap folks!
50 Drinking Games ready at your fingertips.
Until we meet again, may your cups be full, your dice be lucky, and your party spirit never waver. Cheers!
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